The Commodore PET and FREE PET Games
The PET was the beginning of a line of low cost Commodore computers which brought computing to the masses. Like the Apple II, the PET ran on the MOS 6502, but the PET cost only $795, which made it almost half the price of the Apple II. It included 4 Kb of RAM, BASIC in ROM, 40x25 character green monochrome graphics, and used an audio cassette drive for data storage. The keyboard, cassette drive and small monochrome display all fit within the same trapezoidal one piece unit. Released: June 1977.
Also check http://oldcomputers.net/pet2001.html for more details.
Available for download:
- .z5 files runnable using
(664Kbytes) WinZip File
To run WinFrotz click on it and goto File/Open new story...
Inform Source and Run Code (12Kbytes) WinZip File including .z5 file
by David Ledgard
This game is based on a simple game I used to play on the Commodore PET many years ago. Much of the code comes from Torbjörn Andersson's robots game (with his permission) but the rules are different. It's quite fun for such a simple game. You can easily change a few constants to make the game easier or more difficult as well. Basically the object of the game is to avoid get killed by zombies. To do this you have to run away from them while manoeuvring them into pits where they die. It just uses simple text graphics.
Pascal Source and Run code (12Kbytes) WinZip File
by David Ledgard
This is based on a game that I once played on the Commodore Pet Computer (Ancient History! It didn't even have a disk drive, just a tape player). It originally had an opening sequence where each snake spelled out the word WRAP starting at either end of the screen. If anyone would care to write a bit of code for this I would be most grateful.
You control the snake with the dotted tail, use the cursor arrows to move it up, down, left, and right - 'Q' quits. The object is to avoid hitting either your tail, or the computer opponent's tail. Whoever hits first loses. The computer snake has limited AI to avoid hitting either tail. The speed can be changed using the constant below, higher numbers = slower, the slower the easier the game becomes. Speed may vary depending on processor speed. The pet probably didn't need any delay at all because it was so slow, by todays standards. Enjoy.